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The gaming history of Retribution
- Dark Age of Camelot
- Starwars Galaxies
- Lineage II
- World of Warcraft
- Warhammer Online

Nimue Chapter I
- Retribution
Nimue
Retribution was formed
in 2001 by Dark Age of Camelot players
from the Guinevere and Percival servers, lead by Jander.
When the Nimue server launched, a few members chose
to move to the brand new server and form their own guild in Hibernia
with the goal of being the best at the game's main aspect which
is PvP (RvR).
Early Nimue RvR was dominated by Ret's 8-man squad
who were also the top Realm Point (RPs) holders for their
respective classes until the Mordred Server went live.
Mordred Chapter
When Mordred was released, Retribution
moved to this brand new pvp server and immediately began dominating
world pvp by taking control of and holding the 6 Relics for the
longest time. Unfortunately, misunderstandings between some of the
officers and over-recruiting to be able to protect the relics caused
distress among the core players who decided to quit Mordred and
returned to Nimue. A week after the departure of the Ret core, Retribution
on Mordred lost their relics and the original Ret core cut off all
ties with the Mordred chapter. The Mordred Retribution, no longer
affiliated to us except by name, continued operation for another
year.
Nimue Chapter II
- Retribution
Nimue
After our adventures on Mordred the core of Retribution
returned to Nimue, at first Ret group was casually RvRing with our
8 men squad, but one day Ret leaders decided to bring together all
the Hibernia guilds, leave aside our differences and assault the
midgard frontier.
We started small by taking Bledmeer Faste and keeping
it for a while which motivated more hibs to come out, Retribution
held Nottmoor Faste for a straight week and repelled Midgard attackers
vastly outnumbering them.
Seeing our success in the frontiers brought more
guilds into our alliance. Everyone left their differences aside
and banded together under the Ret Alliance which resulted in the
whole realm under Ret's leadership assaulting Midgard Frontier day
after day and taking 6 relics from Midgard and bringing them back
to Hibernia. As a matter of fact we kept breaking down mid relic
doors for a straight month after taking the relics and we donated
one of the relics to albs instead of taking home so we could retain
our relic keep guards.
This was the golden era of hibernia which ended
after a few months when mids got about 150 people together and assaulted
the relic keeps at 5am.
Nimue Chapter III
- Retribution
Nimue
Retribution came back
together after a short break for the release of DAoC's newest expansion:
The Trials of Atlantis. Retribution
went on to pioneer the completion of the Master Levels,
trailblazing the way for all other guilds, being the
first guild worldwide to
complete all levels through ML9. What made this feat even more amazing
is the fact that Ret did it with only one group, including the ML9
end-boss, the Pheonix.
Being the first group out in RvR to have all the
Master Level Abilities and gear, we decimated the pvp scene by taking
full advantage of our unique position. To display how disgustingly
powerful these abilities were, Ret took all the Nimue Relics with
just one group. This had an adverse effect on the server because
as the people who believed that these abilities wouldn't have a
great impact on RvR began to see the light, they became discouraged
and stopped RvRing until they themselves had the abilities or they
stopped playing altogether on Nimue to play elsewhere. In the end,
the frontiers were empty for well over a month and the Midgard/Albion
populations hit rock bottom which resulted in Retribution becoming
bored with the game and leaving DAoC for a few years. This marked
the end of Retribution's Nimue chapter.
Lamorak Chapter
- Retribution
Lamorak
In the summer of 2005, a group composed of several
of Retribution's original DAoC core along
with a few new faces from Ret's WoW Chapter, came together to play
on one of DAoC's new "Classic" servers: Lamorak.
After much debate, the crew decided to play Midgard this time and
were amongst the first groups to cap out leveling and hit the RvR
scene. It didn't take long for Ret to shed its rust and find its
old pvp prowess. We enjoyed a lot of success as a group and topped
the overall Guild Realm Point charts with our 8-man during our tenure
on the server.
Lamorak was supposed to be the "8v8 gank group"
server. Talent from every other server came to Lamorak to compete
and the competition was very good until Midgard became a zerg-fest.
Certain mediocre groups (<Fury> for example) decided to run
with 3-5 groups and roll everything in sight to make up for their
inadequacies. This created a more scarce overall RvR scene as Albion
and Hibernia groups exiled to the Gareth server. In the end, Retribution
picked the wrong realm and while the early days of Lamorak were
a lot of fun, we left the server and returned to World of Warcraft
atop the Lamorak charts with nothing left to prove.
Lamorak
Roster:
Retribution has been retired from Dark
Age of Camelot since October 2005.

In July of 2003 Retribution
took a break from Dark Age of Camelot to take on Star Wars Galaxies.
Konig, beta tested SWG and proceeded
to the guild chapter for SWG. Retribution
settled down on the Starsider server.
The server was chosen because several other large guilds from EverQuest
and Dark Age of Camelot were going to be playing there.
In Retribution fashion the
guild flourished and quickly explored and maxed out every aspect
of the game. We possessed the top Armor crafter, Weapons Crafter,
Architect and Doctor on the server and some of the best fighter
designs possible. We decided to setup a guild city on the planet
of Dantooine which flourished with all of the progress we made.
Unfortunately (or fortunately) the game did not provide
anything more for us to do with updates coming too slowly and the
PvP system being the way it was Retribution
officially left Star Wars Galaxies in September of that same year.

Retribution's history
in Lineage II started in August of 2003 when Korean open beta started
and Konig played it for a week. 8 months later after defeating TOA
and vanquishing all our enemies on Nimue Retribution
participated in the Japanese and Taiwanese beta's for Lineage 2.
In April of 2004 Retribution
took on Lineage 2 North America on the Bartz server.
Competition in the level intensive open pvp environment was fierce
and Retribution relished in the challenge.
After becoming one of the highest level and most organized clans
we participated in wars to defeat rivals. Soon after defeating the
largest clan on the server we killed raid bosses Orfen
and The Core the first time without exploiting,
unlike our competitors did.
During the transition period from Prelude to Chronicle
1 our leader for Lineage 2, Des, vanished. After this time the clan
was reorganized with Konig as leader joining
the Redemption alliance. Although most Retribution members
will depart for World of Warcraft, this alliance would go on to
be the most influential in Bartz's 2 year history becoming the
first alliance to take a Castle and the best raiding alliance defeating
every raid boss including Antharas and Baium.

Retribution's roots in
World of Warcraft begin in Closed Beta.
When WoW officially launched in November 2004, Retribution chose
the Arthas server as its new home. There was much
debate about which side to pick. At the time, from our DAoC and
closed beta experience, it was thought that like-minded people (gank
groups) would choose Horde for its distinct pvp persona, thus going
Alliance was thought to be the best course of action
if we wanted good pvp competition.
Ret started its official WoW chapter on Day 1 of
launch. We were the first guild to form on Arthas. Unfortunately
for us, the name Retribution was not available and we opted for
"Retribution X". We came to the server
with roughly 15-18 members, most of which played with or against
us in DAoC along with a few other friends of the guild.
Retribution's early raiding
days: Molten Core era
At the time, our objective in WoW was PVP. None
of us really experienced any large scale raiding in closed beta
and knew very little about it in general. As time went on, Ret members
were well ahead of the leveling curve. Nico and Mylek hit 60 first
and second on the server. We were the first to kill General Drakkisath
and clear UBRS by a long shot ahead of any kind of competition.
It became obvious that there was better gear to be had out there
and our guild of 15-20 people wasn't large enough to tackle Onyxia
or Molten Core so we began selectively recruiting with the goal
of being self-sufficient on raids.
Rovell, a long-time friend
of Jander's dating back to their EverQuest
days, and a newer member to the Retribution fold, making his debut
when Ret started playing WoW, was promoted to a position of leadership.
Together, their combined raiding experience allowed the guild to
position itself for bigger and better things: end-game 40-man raiding.
Our first attempt to venture into Molten Core was
in January 2005 in collaboration with PRX.
Unfortunately, Raid Lockout Bugs were common back then and our initiative
to begin raiding MC was delayed three weeks. By the time we were
able to finally venture into MC, bosses started dropping for us
rapidly. Our first Lucifron kill was with
28 people on February 8th, 2005. By the end of April, on the 30th,
we had killed Ragnaros, a North American/US-Server
Top10 kill and an Arthas first, a feat not to be repeated by
anybody else on Arthas until a month later.
World Leaders, no Horde city
safe
With a lack of content in the game at the time
and with a full clear of Molten Core taking only a couple of hours,
we had a lot of extra time on our hands following our first Ragnaros
kill. Our energies turned towards PVP targets, namely the World
Horde City Leaders: Lady Sylvanas of the
Undercity, Cairne Bloodhoof of Thunderbluff
and Thrall the Warchief of Orgrimmar.
On May 12th, 2005, to very little resistance, we
raided Cairne Bloodhoof in Thunderbluff and dispatched Lady Sylvanas
in the Undercity. We failed our attempt at the triple crown that
evening when we were zerged while doing Thrall. In a bold statement,
Ret issued a warning to the Horde of Arthas that Thrall would be
dead soon and that his death would occur during prime time EST hours.
Much ridicule by the Horde was had but in the end,
a little less than two weeks later, during prime time on May 31
2005, Thrall dropped to 36 Ret members and Orgrimmar
was farmed for a good hour AE-style with very little losses on our
end. It was an epic, spectacular and very memorable event for the
Arthas server. A video of the renaming of Orgrimmar to Retributionforge
can be found here.
Blackwing Lair Era
Retribution in WoW was not without its share of
growing pains. When Blackwing Lair was released, several of Ret's
leaders were playing Dark Age of Camelot on the Lamorak server.
A new era of leadership under Soulskill's
guidance kept the guild together through hard times and the guild
forged forward and progressed through the new dungeon. Any period
of uncertainty was finally buried when the other leaders returned
from their summer DAoC stint. The two remaining bosses, Chromaggus
and Nefarian, were quickly dispatched.
Retribution had the 6th North American/US-Server kill of
Nefarian and a feeling of "what-if
the DAoC crew never left" came over the guild, a worldwide
first perhaps?
Ahn'Qiraj Era
No matter the game, Retribution's
always hungered to be the best. We wanted the world to know what
our guild was capable of and we knew that Ahn'Qiraj
would be the platform to do it in. When the questline to open the
Gate finally arrived, Ret completed the server's first Scepter
of the Shifting Sands only days after it went live.
We spearheaded the effort to complete the War Efforts by sponsoring
a contest known as the "Ahn'Qiraj
Sweetstates" and awarded tens of thousands of gold in prizes
of all kinds in an effort to stimulate and motivate the server to
complete The War Efforts.
When the Gate of Ahn'Qiraj finally opened, we got
down to business and dropped the first six bosses in a matter of
days, including the Emporers Vek'Nilash and Vek'Lor.
We attained Phase 2 of the C'Thun encounter
(final boss) on February 24th, 2006. The encounter had
quite a few problems with it and nobody in the world was close to
beating it. After much feedback and ranting by the community, Blizzard
finally fixed the encounter and on April 25th, 2006, Retribution
became the First North American/US-Guild to defeat
C'Thun, the end-instance boss. We were
3rd Worldwide.
The next day, another encounter deemed too difficult
by Blizzard was hotfixed: Ouro the Sandworm.
Having spent quite a bit of time on Ouro
in the past as well, we returned on the 26th of April and knew exactly
what to do to obtain our very first Worldwide First
kill of a worthy Boss by slaying Ouro.
What does the Future hold for Retribution?
Time will tell, but the money is on more success.
Naxxramas Era
There is and will be much to write about the Naxxramas
Era. To date, the most important is Retribution's
move to the Mal'Ganis server, bidding
the laggy Arthas a fond farewell. In the past, the linear-nature
of the raid dungeons made it a pretty competitive and interesting
race to see who would down which bosses first. Naxxramas is different.
There is only one boss that matters and that's Kel'Thuzad. We will
update in due time.
Retribution Milestones on
the Mal'Ganis server [JUL2K6 - Present]:
07/01/06: Retribution moves to the Mal'Ganis
server.
Retribution Milestones on
the Arthas server [NOV2K4 - JUN2K6]:
03/22/05: 1st and only pre-nerf Onyxia
kill on Arthas.
03/26/05: 1st post-nerf Onyxia kill on
Arthas.
03/26/05: 1st Lord Kazzak kill on Arthas.
04/30/05: 1st pre-nerf Ragnaros kill on
Arthas.
05/31/05: 1st and only slaying of Thrall,
during prime EST hours [video]
06/10/05: 1st post-nerf Ragnaros
kill on Arthas.
09/29/05: 1st Nefarian kill on
Arthas [BWL]
01/10/06: 1st Eranikus kill on Arthas
[Scepter quest for AQ]
01/10/06: 1st completion of the Scepter of Shifting
Sands [AQ].
04/25/06: 1st North American, US-Guild kill of C'Thun
[AQ].
04/26/06: 1st WorldWide All-Server kill of Ouro
[AQ].
06/14/06: Retributionforge II: Thrall
dies again.

Perhaps our next game? We are very interested in
returning to a more PvP-focused game and so far we're all anxiously
awaiting all the juicy details about Warhammer which may quite be
Retribution's next game. Beta is a long
way's off as of this writeup but hopefully we can experience it
and help test the product.
Legal
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